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SEVEN WAYS TO BEGIN

Choose a fantasy you’ll return to.

Your class is a starting point, not a promised ranking. Save a direction and explore a build project at your own pace.
Class ownership is separate from zone access.

Five classes are included with the current base game. Necromancer and Arcanist need their own unlock; ESO Plus does not include those classes.

Fire & resolve

Dragonknight

A martial fantasy built around flame, stone and draconic power.

BASE GAME

Storm & summoning

Sorcerer

Lightning, Daedric summons and magical protection shape this class fantasy.

BASE GAME

Shadow & precision

Nightblade

Explore stealth, siphoning and an assassin’s approach to a fight.

BASE GAME

Light & restoration

Templar

A holy-warrior fantasy with light, spears and restorative magic.

BASE GAME

Nature & frost

Warden

Bring animal companions, plant magic and winter into your adventure.

BASE GAME

Death & renewal

Necromancer

A darker fantasy built around the dead, bone and life energy.

SEPARATE CLASS UNLOCK

Runes & forbidden knowledge

Arcanist

Work with runes, tomes and the power of Apocrypha.

SEPARATE CLASS UNLOCK

A class choice is not a tier ranking.

Each class can be developed in different directions. These summaries describe fantasy, not damage, difficulty or endgame viability. Native class lines are a practical place to begin while you relearn the game.

Class Mastery, subclassing and Champion Points have different requirements. Scribing’s similarly named script is now called Class Flourish. Advanced allocation and compatibility tools need a fuller reviewed catalog before they belong here.